Relic Rowcrawl
Cross three dungeon floors, choosing one room in each row. Start in the center lane; each step may stay in lane or move one lane sideways. Collect that floor’s K key before its bottom-row gate fight. Enemies E deal max(0, strength − attack) damage and pay one coin; T pays two coins, H heals two (max 6). Before each floor choose ONE relic: Sword adds two attack for that floor, Shield absorbs three damage, or Purse adds one coin to each treasure/enemy reward. Spend three coins to permanently add one attack. Gate strengths and safe routes change; gold is useful only if you survive to spend it.
Controls & scope
Tap the board or named controls. Tab and Enter/Space operate buttons; R restarts. The game-specific failure conditions are described above; terminal results lock input until Restart.
This is an original compact mechanic study, not a copy or full reproduction of the reference game. Research and scope are documented in README.md.
Original code & procedural visuals · Private local collection